\BOOKMARK [0][-]{chapter.3}{1 Einleitung}{}% 1
\BOOKMARK [1][-]{section.4}{1.1 Motivation}{chapter.3}% 2
\BOOKMARK [1][-]{section.5}{1.2 Zielsetzung}{chapter.3}% 3
\BOOKMARK [1][-]{section.6}{1.3 Gliederung}{chapter.3}% 4
\BOOKMARK [0][-]{chapter.7}{2 Grundlagen}{}% 5
\BOOKMARK [1][-]{section.8}{2.1 Ubiquitous Computing}{chapter.7}% 6
\BOOKMARK [1][-]{section.9}{2.2 Seamless Interaction}{chapter.7}% 7
\BOOKMARK [1][-]{section.11}{2.3 Tracking von K\366rperbewegungen}{chapter.7}% 8
\BOOKMARK [2][-]{subsection.12}{2.3.1 Trackingsysteme}{section.11}% 9
\BOOKMARK [2][-]{subsection.17}{2.3.2 Freiheitsgrade}{section.11}% 10
\BOOKMARK [2][-]{subsection.19}{2.3.3 ART Tracker}{section.11}% 11
\BOOKMARK [1][-]{section.22}{2.4 Gesten}{chapter.7}% 12
\BOOKMARK [2][-]{subsection.23}{2.4.1 Begriffserkl\344rung}{section.22}% 13
\BOOKMARK [2][-]{subsection.24}{2.4.2 Gesten als Kommunikationsmittel}{section.22}% 14
\BOOKMARK [2][-]{subsection.26}{2.4.3 Statische und dynamische Gesten}{section.22}% 15
\BOOKMARK [2][-]{subsection.27}{2.4.4 Start/Stop Erkennung von Gesten}{section.22}% 16
\BOOKMARK [2][-]{subsection.28}{2.4.5 Kettenbildung von Gesten}{section.22}% 17
\BOOKMARK [2][-]{subsection.32}{2.4.6 Attribute einer Geste}{section.22}% 18
\BOOKMARK [0][-]{chapter.33}{3 Analyse}{}% 19
\BOOKMARK [1][-]{section.34}{3.1 Anwendungsszenario}{chapter.33}% 20
\BOOKMARK [1][-]{section.36}{3.2 Handgestensteuerung versus Maus/Tastatur}{chapter.33}% 21
\BOOKMARK [1][-]{section.37}{3.3 Funktionale Anforderungen}{chapter.33}% 22
\BOOKMARK [2][-]{subsection.38}{3.3.1 Scratch der Anwendung}{section.37}% 23
\BOOKMARK [2][-]{subsection.41}{3.3.2 Aufbau und Ablauf}{section.37}% 24
\BOOKMARK [2][-]{subsection.43}{3.3.3 Anforderungen an die Datenerfassung}{section.37}% 25
\BOOKMARK [2][-]{subsection.44}{3.3.4 Anwendungsf\344lle}{section.37}% 26
\BOOKMARK [1][-]{section.45}{3.4 Interaktionstechniken}{chapter.33}% 27
\BOOKMARK [2][-]{subsection.46}{3.4.1 Drag-and-Drop}{section.45}% 28
\BOOKMARK [2][-]{subsection.49}{3.4.2 Funktionsauswahl}{section.45}% 29
\BOOKMARK [2][-]{subsection.51}{3.4.3 Drehregler}{section.45}% 30
\BOOKMARK [2][-]{subsection.53}{3.4.4 Objektselektierung}{section.45}% 31
\BOOKMARK [2][-]{subsection.54}{3.4.5 Auswahl eines Bildbereiches}{section.45}% 32
\BOOKMARK [1][-]{section.56}{3.5 Erforderliche Gesten}{chapter.33}% 33
\BOOKMARK [1][-]{section.57}{3.6 Nicht funktionale Anforderungen}{chapter.33}% 34
\BOOKMARK [2][-]{subsection.58}{3.6.1 Einbeziehung der dritten Dimension}{section.57}% 35
\BOOKMARK [2][-]{subsection.59}{3.6.2 Interaktivit\344t und Feedback}{section.57}% 36
\BOOKMARK [2][-]{subsection.60}{3.6.3 Sonstige nicht funktionale Anforderungen}{section.57}% 37
\BOOKMARK [1][-]{section.61}{3.7 Fazit}{chapter.33}% 38
\BOOKMARK [0][-]{chapter.62}{4 Design}{}% 39
\BOOKMARK [1][-]{section.63}{4.1 Grundarchitektur}{chapter.62}% 40
\BOOKMARK [1][-]{section.66}{4.2 Architektur zur Erkennung von Gesten}{chapter.62}% 41
\BOOKMARK [2][-]{subsection.77}{4.2.1 Start/Stop-Erkennung}{section.66}% 42
\BOOKMARK [2][-]{subsection.82}{4.2.2 Datenerhebung}{section.66}% 43
\BOOKMARK [2][-]{subsection.87}{4.2.3 Merkmalsextraktion}{section.66}% 44
\BOOKMARK [2][-]{subsection.88}{4.2.4 Klassifikation}{section.66}% 45
\BOOKMARK [2][-]{subsection.95}{4.2.5 Anwendungsschnittstelle}{section.66}% 46
\BOOKMARK [1][-]{section.96}{4.3 Abschluss}{chapter.62}% 47
\BOOKMARK [0][-]{chapter.97}{5 Zusammenfassung}{}% 48
\BOOKMARK [1][-]{section.98}{5.1 Fazit}{chapter.97}% 49
\BOOKMARK [1][-]{section.99}{5.2 Ausblick}{chapter.97}% 50
\BOOKMARK [0][-]{chapter*.100}{Literaturverzeichnis}{}% 51
\BOOKMARK [0][-]{appendix.101}{A Gestenbeschreibung}{}% 52
\BOOKMARK [1][-]{section.102}{A.1 Zeigergeste}{appendix.101}% 53
\BOOKMARK [1][-]{section.104}{A.2 Daumenschaltergeste}{appendix.101}% 54
\BOOKMARK [1][-]{section.105}{A.3 Finger zusammenf\374hren}{appendix.101}% 55
\BOOKMARK [1][-]{section.107}{A.4 Richtungsbewegung}{appendix.101}% 56
\BOOKMARK [1][-]{section.108}{A.5 Fingerkreisbewegung}{appendix.101}% 57
