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Linker scripts
Linker
scripts
A linker script controls
every link. Such a script is written in the linker command language. The
main purpose of the linker script is to describe how the sections in the
input files should be mapped into the output file, and to control the memory
layout of the output file. However, when necessary, the linker script can
also direct the linker to perform many other operations, using the linker
commands. The following documentation discusses using the linker script
and its commands.
The linker
always uses a linker script. If you do not supply one yourself, the linker
will use a default script that is compiled into the linker executable.
You can use the ` --verbose ' command line option to display the
default linker script. Certain command line options, such as ` -r
' or ` -N ', will affect the default linker script. You may supply
your own linker script by using the ` -T ' command line option.
When you do this, your linker script will replace the default linker script.
You may also
use linker scripts implicitly by naming them as input files to the linker,
as though they were files to be linked. If the linker opens a file, which
it can not recognize as an object file or as an archive file, it will try
to read it as a linker script. If the file can not be parsed as a linker
script, the linker will report an error. An implicit linker script will
not replace the default linker script. Typically an implicit linker script
would contain only the ` INPUT ', ` GROUP ', or ` VERSION
' commands.
Basic
linker script concepts
We need to
define some basic concepts and vocabulary in order to describe the linker
script language.
The linker
combines input files into a single output file. The output file and each
input file are in a special data format known as an object file format .
Each file is called an object file .
The output file is often called an executable ,
but for our purposes we will also call it an object file. Each object file
has, among other things, a list of sections . We sometimes refer to a section
in an input file as an input section ;
similarly, a section in the output file is an output section .
Each section
in an object file has a name and a size. Most sections also have an associated
block of data, known as the section contents .
A section may be marked as loadable ,
meaning that the contents should be loaded into memory when the output
file is run. A section with no contents may be allocatable ,
which means that an area in memory should be set aside, but nothing in
particular should be loaded there (in some cases this memory must be zeroed
out). A section, which is neither loadable nor allocatable, typically contains
some sort of debugging information.
Every loadable
or allocatable output section has two addresses. The first is the VMA ,
or virtual memory address . This is the
address the section will have when the output file is run. The second is
the LMA , or load memory address .
This is the address at which the section will be loaded. In most cases
the two addresses will be the same. An example of when they might be different
is when a data section is loaded into ROM, and then copied into RAM when
the program starts up (this technique is often used to initialize global
variables in a ROM based system). In this case the ROM address would be
the LMA , and the RAM address would be
the VMA.
You can see
the sections in an object file by using the ` objdump ' program
with the ` -h ' option.
Every object
file also has a list of symbols , known
as the symbol table . A symbol may be
defined or undefined. Each symbol has a name, and each defined symbol has
an address, among other information. If you compile a C or C++ program
into an object file, you will get a defined symbol for every defined function
and global or static variable. Every undefined function or global variable,
which is referenced in the input file, will become an undefined symbol.
You can see the symbols in an object file by using the ` nm
' program, or by using the ` objdump '
program with the ` -t ' option.
Linker
script format
Linker scripts
are text files. You write a linker script as a series of commands. Each
command is either a keyword, possibly followed by arguments or an assignment
to a symbol. You may separate commands using semicolons. Whitespace is
generally ignored.
Strings such
as file or format names can normally be entered directly. If the file name
contains a character such as a comma, which would otherwise serve to separate
file names, you may put the file name in double quotes. There is no way
to use a double quote character in a file name.
You may include
comments in linker scripts just as in C, delimited by ` /*
' and ` */ '. As in C, comments are syntactically equivalent to
whitespace.
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Simple
linker script example
Many linker
scripts are fairly simple. The simplest possible linker script has just
one command: ` SECTIONS '. You
use the ` SECTIONS ' command to describe the memory layout of
the output file. The ` SECTIONS ' command is a powerful command.
Here we will describe a simple use of it. Let's assume your program consists
only of code, initialized data, and uninitialized data. These will be in
the ` .text
', ` .data ', and ` .bss ' sections, respectively. Let's
assume further that these are the only sections, which appear in your input
files.
For this example,
let's say that the code should be loaded at address ` 0x10000
', and that the data should start at address ` 0x8000000 '. The
following linker script will do this function.
SECTIONS
{
. = 0x10000;
.text : { *(.text) }
. = 0x8000000;
.data : { *(.data) }
.bss : { *(.bss) }
}
You write the
` SECTIONS ' command as the keyword ` SECTIONS ', followed
by a series of symbol assignments and output section descriptions enclosed
in curly braces. The first line in the above example sets the special symbol
` . ', which is the location counter. If you do not specify the
address of an output section in some other way (other ways are described
later), the address is set from the current value of the location counter.
The location counter is then incremented by the size of the output section.
The second line defines an output section, ` .text '. The colon
is required syntax, which may be ignored for now. Within the curly braces
after the output section name, you list the names of the input sections,
which should be placed into this output section. The ` * ' is
a wildcard which matches any file name. The expression ` *(.text) '
means all ` .text ' input sections
in all input files.
Since the location
counter is ` 0x10000 ' when the output section ` .text
' is defined, the linker will set the address of the ` .text '
section in the output file to be ` 0x10000 '. The remaining lines
define the ` .data ' and ` .bss ' sections in the output
file. The ` .data ' output section will be at address ` 0x8000000
'. When the ` .bss ' output section is defined, the value of the
location counter will be ` 0x8000000 ' plus the size of the `
.data ' output section. The effect is that the ` .bss '
output section will follow immediately after the ` .data '
output section in memory.
That's it!
That's a simple and complete linker script.
Simple
linker script commands
<
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DIV CLASS="Body">In the following
documentation, the discussion describes the simple linker script commands.
See also Command line
options for ld and BFD.
Setting
the entry point
The first instruction
to execute in a program is called the entry point .
You can use the ` ENTRY ' linker script command to set the entry
point. The argument is a symbol name:
ENTRY ( symbol )
There are several
ways to set the entry point. The linker will set the entry point by trying
each of the following methods in order, and stopping when one of them succeeds:
-
The ` -e ' entry command-line
option;
-
The ` ENTRY (symbol)
' command in a linker script;
-
The value of the symbol, start,
if defined;
-
The address of the first byte
of the ` .text ' section, if present;
-
The address, ` 0 '.
Commands
dealing with files
Several linker
script commands deal with files. See also Command
line options for ld and BFD.
Include the linker script filename at
this point. The file will be searched for in the current directory, and
in any directory specified with the ` -L ' option. You can nest
calls to ` INCLUDE ' up to 10 levels deep.
INPUT
(file , file , ...)
The ` INPUT ' command directs the linker to
include the named files in the link, as though they were named on the command
line.
For
example, if you always want to include ` subr.o ' any time you
do a link, but you can't be bothered to put it on every link command line,
then you can put ` INPUT (subr.o) ' in your linker script. In
fact, if you like, you can list all of your input files in the linker script,
and then invoke the linker with nothing but a ` -T ' option. The
linker will first try to open the file in the current directory. If it
is not found, the linker will search through the archive library search
path. See the description of ` -L ' . If you use ` INPUT (-l
file ) ', ld will transform the name to ` lib
file .a ', as with the command line argument ` -l '.
When you use the ` INPUT ' command in an implicit linker script,
the files
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will be included in the link at the point at which the linker
script file is included. This can affect archive searching. GROUP(FILE,
FILE, ...)
The ` GROUP ' command is like ` INPUT
', except that the named files should all be archives, and they are searched
repeatedly until no new undefined references are created.
The ` OUTPUT ' command names the output file.
Using ` OUTPUT(FILENAME) ' in the linker script is exactly like
using ` -o filename ' on the command line. If both are used, the
command line option takes precedence.
You
can use the ` OUTPUT ' command to define a default name for the
output file other than the usual default of ` a.out '.
The ` SEARCH_DIR ' command adds path to the
list of paths where ` ld ' looks for archive libraries. Using
` SEARCH_DIR (path) ' is exactly like using ` -L path
' on the command line; see Command
line options for ld. If both are used, then the linker will search
both paths. Paths specified using the command line option are searched
first.
The ` STARTUP ' command is just like the ` INPUT
' command, except that filename will become the first input file to be
linked, as though it were specified first on the command line. This may
be useful when using a system in which the entry point is always the start
of the first file.
Commands
dealing with object file formats
A couple of
linker script commands deal with object file formats. See also Command
line options for ld and BFD.
OUTPUT_FORMAT(default,
big, little)
The ` OUTPUT_FORMAT ' command names which BFD
format to use for the output file. Using ` OUTPUT_FORMAT (bfdname)'
is exactly like using ` -oformat bfdname
' on the command line . If both are used, the command line option takes
precedence.
You
can use ` OUTPUT_FORMAT ' with three arguments to use different
formats based on the ` -EB ' and ` -EL ' command line
options. This permits the linker script to set the output format based
on the desired endianness. If neither ` -EB ' nor ` -EL
' is used, then the output format will be the first argument, ` DEFAULT
'. If ` -EB ' is used, the output format will be the second argument,
` BIG '. If ` -EL ' is used, the output format will be
the third argument, ` LITTLE '. For example, the default linker
script for the MIPS ELF target uses the following command:
OUTPUT_FORMAT(elf32-bigmips, elf32-bigmips, elf32-littlemips)
This
says that the default format for the output file is ` elf32-bigmips
', but if the user uses the ` -EL ' command line option, the output
file will be created in the ` elf32-littlemips ' format.
The ` TARGET ' command names
which BFD format to use when reading input files. It affects subsequent
` INPUT ' and ` GROUP ' commands. This command is like
using ` -b bfdname ' on the command line. If the ` TARGET
' command is used but ` OUTPUT_FORMAT ' is not, then the last
` TARGET ' command is also used to set the format for the output
file.
Other
linker script commands
There are a
few other linker scripts commands. See also Command
line options for ld and BFD.
This command has the same effect as the ` -d
' command-line option: to make ` ld ' assign space to common symbols
even if a relocatable output file is specified (` -r ').
NOCROSSREFS(
section section ...)
This command may be used to tell ` ld ' to issue
an error about any references among certain output sections.
In
certain types of programs, particularly on embedded systems when using
overlays, when one section is loaded into memory, another section will
not be. Any direct references between the two sections would be errors.
For example, it would be an error if code in one section called a function
defined in the other section. The ` NOCROSSREFS ' command takes
a list of output section names. If ` ld ' detects any cross-references
between the sections, it reports an error and returns a non-zero exit status.
Remember that the ` NOCROSSREFS ' command uses output section
names, not input section names.
Specify a particular output machine architecture, bfdarch
. The argument is one of the names used by the BFD library. You can see
the architecture of an object file by using the ` objdump ' program
with the ` -f ' option.
Assigning
values to symbols
You may assign
a value to a symbol in a linker script. This will define the symbol as
a global symbol.
Simple
assignments
You may assign
to a symbol using any of the
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C assignment operators:
symbol += expression ;
symbol -= expression ;
symbol *= expression ;
symbol /= expression ;
symbol <<= expression ;
symbol >>= expression ;
symbol &= expression ;
symbol |= expression ;
-
The first case will define `
symbol ' to the value of ` expression '. In the other cases, ` symbol '
must already be defined, and the value will be accordingly adjusted.
-
The special symbol name ` .
' indicates the location counter. You may only use this within a ` SECTIONS
' command.
-
The semicolon after ` expression
' is required.
-
See Expressions
in linker scripts.
-
You may write symbol assignments
as commands in their own right, or as statements within a ` SECTIONS
' command, or as part of an output section description in a ` SECTIONS
' command.
-
The section of the symbol will
be set from the section of the expression; for more information, see Expressions
in linker scripts.
-
The following is an example showing
the three different places that symbol assignments may be used:
floating_point = 0;
SECTIONS
{
.text :
{
*(.text)
_etext = .;
}
_bdata = (. + 3) & ~ 4;
.data : { *(.data) }
}
In the previous example,
the ` floating_point ' symbol will be defined as zero. The ` _etext
' symbol will be defined as the address following the last ` .text
' input section. The symbol ` _bdata ' will be defined as the
address following the ` .text ' output section aligned upward
to a 4 byte boundary.
PROVIDE
command
In some cases,
it is desirable for a linker script to define a symbol only if it is referenced
and is not defined by any object included in the link. For example, traditional
linkers defined the symbol ` etext '. However, ANSI C requires
that the user be able to use ` etext ' as a function name without
encountering an error. The ` PROVIDE '
keyword may be used to define a symbol, such as ` etext ', only
if it is referenced but not defined. The syntax is ` PROVIDE(
symbol = expression ) '.
Here is an
example of using ` PROVIDE ' to define ` etext ':
SECTIONS
{
.text :
{
*(.text)
_etext = .;
PROVIDE(etext = .);
}
}
In the previousexample,
if the program defines ` _etext ', the linker will give a multiple
definition error. If, on the other hand, the program defines ` etext
', the linker will silently use the definition in the program. If the program
references ` etext ' but does not define it, the linker will use
the definition in the linker script.
SECTIONS
command
The ` SECTIONS '
command tells the linker how to map input sections into output sections,
and how to place the output sections in memory. The format of the ` SECTIONS
' command is:
SECTIONS
{
sections - command
sections - command
...
}
Each ` sections
- command ' may of be one of the following:
The ` ENTRY
' command and symbol assignments are permitted inside the ` SECTIONS
' command for convenience in using the location counter in those commands.
This can also make the linker script easier to understand because you can
use those commands at meaningful points in the layout of the output file.
See Output section description
and Overlay description.
If you do not
use a ` SECTIONS ' command in your linker script, the linker will
place each input section into an identically named output section in the
order that the sections are first encountered in the input files. If all
input sections are present in the first file, for examp
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le, the order of
sections in the output file will match the order in the first input file.
The first section will be at address-zero.
Output
section description
The full description
of an output section looks like this:
SECTION [ address ] [( type )] : [AT( LMA )]
{
output-sections-command
output-sections-command
...
} [> region ] [: phdr : phdr ...] [=fillexp]
Most output
sections do not use most of the optional section attributes. The whitespace
around ` SECTION ' is required, so that the section name is unambiguous.
The colon and the curly braces are also required. The line breaks and other
white space are optional.
Each ` output-sections-command
' may be one of the following:
Output
section name
The name of
the output section is ` section '. `
section ' must meet the constraints of your output format. In formats which
only support a limited number of sections, such as `a.out', the name must
be one of the names supported by the format (` a.out ', for example,
allows only ` .text ', ` .data ' or ` .bss ').
If the output format supports any number of sections, but with numbers
and not names (as is the case for Oasys ), the name should be supplied
as a quoted numeric string . A section
name may consist of any sequence of characters, but a name, which contains
any unusual characters such as commas, must be quoted. The output section
name ` /DISCARD/ ' is special. See Output
section discarding.
Output
section address
The ` address
' is an expression for the VMA (the virtual
memory address) of the output section. If you do not provide ` address
', the linker will set it based on ` REGION ' if present, or otherwise
based on the current value of the location counter.
If you provide
` address ', the address of the output section will be set to precisely
that specification. If you provide neither ` address ' nor ` region ',
then the address of the output section will be set to the current value
of the location counter aligned to the alignment requirements of the output
section. The alignment requirement of the output section is the strictest
alignment of any input section contained within the output section.
.text . : { *(.text) }
.text : { *(.text) }
are subtly
different. The first will set the address of the ` .text ' output
section to the current value of the location counter. The second will set
it to the current value of the location counter aligned to the strictest
alignment of a ` .text ' input
section.
The ` address
' may be an arbitrary expression. See Expressions
in linker scripts. For example, if you want to align the section on
a 0x10 byte boundary, so that the lowest four bits of the section address
are zero, you could do something like the following declaration:
.text ALIGN(0x10) : { *(.text) }
This works
because ` ALIGN ' returns the current location counter aligned
upward to the specified value.
Specifying
` address ' for a section will change the value of the location counter.
Input
section description
The most common
output section command is an input section description .
The input section description is the most basic linker script operation.
You use output sections to tell the linker how to lay out your program
in memory. You use input section descriptions to tell the linker how to
map the input files into your memory layout.
Input
section basics
An input section
description consists of a file name optionally
followed by a list of section names in parentheses. The file name and the
section name may be wildcard patterns, which we describe; see Input
section wildcard patterns. The most common input section description
is to include all input sections with a particular name in the output section.
For example, to include all input ` .text ' sections, you would
write:
*(.text)
Here the `
* ' is a wildcard which matches any file name.
There are two
ways to include mor
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e than one section:
*(.text .rdata)
*(.text) *(.rdata)
The difference
between these is the order in which the ` .text ' and ` .rdata
' input sections will appear in the output section. In the first example,
they will be intermingled. In the second example, all ` .text
' input sections will appear first, followed by all ` .rdata '
input sections.
You can specify
a file name to include sections from a particular file. You would do this
if one or more of your files contain special data that needs to be at a
particular location in memory. For example:
data.o(.data)
If you use
a file name without a list of sections, then all sections in the input
file will be included in the output section. This is not commonly done,
but it may by useful on occasion. For example:
data.o
When you use
a file name, which does not contain any wild card characters, the linker
will first see if you also specified the file name on the linker command
line or in an ` INPUT ' command. If you did not, the linker will
attempt to open the file as an input file, as though it appeared on the
command line. Note that this differs from an ` INPUT ' command,
because the linker will not search for the file in the archive search path.
Input
section wildcard patterns
In an input
section description, either the file name or the section name or both may
be wildcard patterns. The file name of ` *
' seen in many examples is a simple wildcard pattern for the file name.
The wildcard patterns are like those used by the Unix shell.
Matches any number of characters.
Matches any single character.
Matches a single instance of any of the chars ; the `
- ' character may be used to specify a range of characters, as
in ` [a-z] ' to match any lower case letter.
Quotes the following character.
When a file name
is matched with a wildcard, the wildcard characters will not match a `
/ ' character (used to separate directory names on Unix). A pattern
consisting of a single ` * ' character is an exception; it will
always match any file name, whether it contains a ` / ' or not.
In a section name, the wildcard characters will match a ` / '
character.
File name wildcard
patterns only match files which are explicitly specified on the
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command
line or in an ` INPUT ' command.
The linker does not search directories to expand wildcards.
If a file name
matches more than one wildcard pattern, or if a file name appears explicitly
and is also matched by a wildcard pattern, the linker will use the first
match in the linker script. For example, this sequence of input section
descriptions is probably in error, because the ` data.o ' rule
will not be used:
.data1 : { data.o(.data) }
If you ever
get confused about where input sections are going, use the ` -M
' linker option to generate a map file. The map file shows precisely, how
input sections are mapped to output sections.
This example
shows how wildcard patterns might be used to partition files. This linker
script directs the linker to place all ` .text ' sections in `.text'
and all ` .bss ' sections in ` .bss '. The linker will
place the ` .data ' section from all files beginning with an upper
case character in ` .DATA '; for all other files, the linker will
place the ` .data ' section in ` .data '.
SECTIONS {
.text : { *(.text) }
.DATA : { [A-Z]*(.data) }
.data : { *(.data) }
.bss : { *(.bss) }
}
Input
section for common symbols
A special notation
is needed for common symbols, because in many object-file formats common
symbols do not have a particular input section. The linker treats common
symbols as though they are in an input section named ` COMMON
'.
You may use
file names with the ` COMMON ' section just as with any other
input sections. You can use this to place common symbols from a particular
input file in one section while common symbols from other input files are
placed in another section.
In most cases,
common symbols in input files will be placed in the ` .bss ' section
in the output file. For example:
.bss { *(.bss) *(COMMON) }
Some object
file formats have more than one type of common symbol. For example, the
MIPS ELF object file format distinguishes standard common symbols and small
common symbols. In this case, the linker will use a different special section
name for other types of common symbols. In the case of MIPS ELF, the linker
uses ` COMMON ' for standard common symbols and ` .scommon
' for small common symbols. This permits you to map the different types
of common symbols into memory at different locations.
You will sometimes
see ` [COMMON] ' in old linker scripts. This notation is now considered
obsolete. It is equivalent to ` *(COMMON) '.
Input
section example
The following
example is a complete linker script. It tells the linker to read all of
the sections from file ` all.o ' and place them at the start of
output section ` outputa ', which starts at location ` 0x10000
'. All of section ` .input1 ' from file ` foo.o ' follows
immediately, in the same output section. All of section ` .input2
' from ` foo.o ' goes into output section ` outputb ',
followed by section `.input1' from ` foo1.o '. All of the remaining
` .input1 ' and ` .input2 ' sections from any files are
written to output section ` outputc
'.
SECTIONS {
outputa 0x10000 :
{
all.o
foo.o (.input1)
}
outputb :
{
foo.o (.input2)
foo1.o (.input1)
}
outputc :
{
*(.input1)
*(.input2)
}
}
Output
section data
You can include
explicit bytes of data in an output section by using ` BYTE ',
` SHORT ', ` LONG ', ` QUAD ', or ` SQUAD
' as an output section command. Each keyword is followed by an expression
in parentheses providing the value to store; see Expressions
in linker scripts. The value of the expression is stored at the current
value of the location counter.
The ` BYTE
', ` SHORT ', ` LONG ', and ` QUAD ' commands
store one, two, four, and eight bytes (respectively). After storing the
bytes, the location counter is incremented by the number of bytes stored.
For example, this will store the byte 1 followed by the four byte value
of the symbol ` addr ':
BYTE(1)
LONG(addr)
When using
a 64-bit host or target, ` QUAD ' and ` SQUAD ' are the
same; they both store an 8-byte, or 64-bit, value. When both host and target
are 32 bits, an expression is computed as 32 bits. In this case ` QUAD
' stores a 32-bit value zero extended to 64 bits, and ` SQUAD
' stores a 32-bit value sign extended to 64 bits.
If the object
file format of the output file has an explicit endianness, which is the
normal case, the value will be stored in that endianness. When the object
file format does not have an explicit endianness, as is true of, for example,
S-re
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cords, the value will be stored in the endianness of the first input
object file.
You may use
the ` FILL ' command to set the fill pattern for the current section.
It is followed by an expression in parentheses. Any otherwise unspecified
regions of memory within the section (for example, gaps left due to the
required alignment of input sections) are filled with the two least significant
bytes of the expression, repeated as necessary. A ` FILL ' statement
covers memory locations after the point at which it occurs in the section
definition; by including more than one ` FILL ' statement, you
can have different fill patterns in different parts of an output section.
This example
shows how to fill unspecified regions of memory with the value ` 0x9090
':
FILL(0x9090)
The ` FILL
' command is similar to the ` = fillexp ' output section attribute
(see Output section fill); but it only
affects the part of the section following the ` FILL ' command,
rather than the entire section. If both are used, the ` FILL '
command takes precedence.
Output
section keywords
There are a
couple of keywords, which can appear as output section commands.
The command tells the linker
to create a symbol for each input file. The name of each symbol will be
the name of the corresponding input file. The section of each symbol will
be the output section in which the ` CREATE_OBJECT_SYMBOLS ' command
appears.
This
is conventional for the ` a.out ' object file format. It is not
normally used for any other object file format.
When linking, using the
` a.out ' object file format, the linker uses an unusual set construct
to support C++ global constructors and destructors. When linking object
file formats, which do not support arbitrary sections, such as ` ECOFF
' and ` XCOFF ', the linker will automatically recognize C++ global
constructors and destructors by name. For these object file formats, the
` CONSTRUCTORS ' command tells
the linker to place constructor information in the output section where
the ` CONSTRUCTORS ' command appears. The ` CONSTRUCTORS
' command is ignored for other object file formats.
The
symbol ` __CTOR_LIST__ ' marks the start of the global constructors,
and the symbol ` __DTOR_LIST ' marks the end. The first word in
the list is the number of entries, followed by the address of each constructor
or destructor, followed by a zero word. The compiler must arrange to actually
run the code. For these object file formats GNU C++ normally calls constructors
from a subroutine ` __main ';
a call to ` __main ' is a
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utomatically inserted into the startup
code for ` main '. GNU C++ normally runs destructors either by
using ` atexit ', or directly
from the function ` exit '.
For
object file formats such as ` COFF ' or ` ELF ', which
support arbitrary section names, GNU C++ will normally arrange to put the
addresses of global constructors and destructors into the ` .ctors
' and ` .dtors ' sections. Placing the following sequence into
your linker script will build the sort of table that the GNU C++ runtime
code expects to see.
__CTOR_LIST__ = .;
LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)
*(.ctors)
LONG(0)
__CTOR_END__ = .;
__DTOR_LIST__ = .;
LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)
*(.dtors)
LONG(0)
__DTOR_END__ = .;
Normally
the compiler and linker will handle these issues automatically, and you
will not need to concern yourself with them. However, you may need to consider
this occurrence, if you are using C++ and writing your own linker scripts.
Output
section discarding
The linker
will not create output section which do not have any contents. This is
for convenience when referring to input sections that may or may not be
present in any of the input files. For example:
.foo { *(.foo) }
Will only create
a ` .foo ' section in the output file if there is a ` .foo
' section in at least one input file.
If you use
anything other than an input section description as an output section command,
such as a symbol assignment, then the output section will always be created,
even if there are no matching input sections.
The special
output section name ` /DISCARD/ ' may be used to discard input
sections. Any input sections which are assigned to an output section named
` /DISCARD/ ' are not included in the output file.
Output
section attributes
We showed above
that the full description of an output section looked like this:
SECTION [ address ] [( type )] : [AT( LMA )]
{
output-sections-command
output-sections-command
...
} [> region ] [: phdr : phdr ...] [=fillexp]
We've already
described ` section ', ` address ', and ` output-sections-command '. In
th
ffb
e following discussion, we will describe the remaining section attributes.
Output
section type
Each output
section may have a type. The type is a keyword in parentheses. The following
types are defined:
The section should be marked
as not loadable, so that it will not be loaded into memory when the program
is run.
These type names are supported
for backward compatibility, and are rarely used. They all have the same
effect: the section should be marked as not allocatable, so that no memory
is allocated for the section when the program is run.
The
linker normally sets the attributes of an output section, based on the
input sections, which map into it. You can override this by using the section
type. For example, in the script sample below, the ` ROM ' section
is addressed at memory location ` 0 ' and does not need to be
loaded when the program is run. The contents of the ` ROM ' section
will appear in the linker output file as usual.
SECTIONS {
ROM 0 (NOLOAD) : { ... }
...
}
Output
section LMA
Every section
has a virtual address (VMA ) and a load address (LMA ); see Basic
linker script concepts. The address expression that, may appear in
an output section description sets the VMA . The linker will normally set
the LMA equal to the ` VMA '. You can change that by using the ` AT
' keyword. The expression, LMA , that follows the ` AT ' keyword
specifies the load address of the section. This feature is designed to
make it easy to build a ROM image. For example, the following linker script
creates three output sections: one called ` .text ', which starts
at ` 0x1000 ', one called ` .mdata ', which is loaded
at the end of the `.text' section even though its VMA is ` 0x2000
', and one called `.bss' to hold uninitialized data at address ` 0x3000
'. The symbol ` _data ' is defined with the value ` 0x2000
', which shows that the location counter holds the VMA value, not the LMA
value.
SECTIONS
{
.text 0x1000 : { *(.text) _etext = . ; }
.mdata 0x2000 :
AT ( ADDR (.text) + SIZEOF (.text) )
<
ffb
PRE> { _data = . ; *(.data); _edata = . ; }
.bss 0x3000 :
{ _bstart = . ; *(.bss) *(COMMON) ; _bend = . ;}
}
The run-time
initialization code for use with a program generated with this linker script
would include something like the following, to copy the initialized data
from the ROM image to its runtime address. Notice how this code takes advantage
of the symbols defined by the linker script.
extern char _etext, _data, _edata, _bstart, _bend;
char *src = &_etext;
char *dst = &_data;
/* ROM has data at end of text; copy it. */
while (dst < &_edata) {
*dst++ = *src++;
}
/* Zero bss */
for (dst = &_bstart; dst< &_bend; dst++)
*dst = 0;
Output
section region
You can assign
a section to a previously defined region of memory by using ` >
REGION '. Here is a simple example:
MEMORY { rom : ORIGIN = 0x1000, LENGTH = 0x1000 }
SECTIONS { ROM : { *(.text) } >rom }
Output
section phdr
You can assign
a section to a previously defined program segment by using ` : phdr
'. If a section is assigned to one or more segments, then all subsequent
allocated sections will be assigned to those segments as well, unless they
use an explicitly ` : phdr ' modifier. To prevent a section from
being assigned to a segment when it would normally default to one, use
` :NONE '. See PHDRS command.
Here is a simple
example:
PHDRS { text PT_LOAD ; }
SECTIONS { .text : { *(.text) } :text }
Output
section fill
You can set
the fill pattern for an entire section by using = fillexp. ` fillexp
' is an expression; see Expressions
in linker scripts. Any otherwise unspecified regions of memory within
the output section (for example, gaps left due to the required alignment
of input sections) will be filled with the two least significant bytes
of the value, repeated as necessary.
You can also
change the fill value with a ` FILL<
ffb
/TT> ' command in the output section
commands. See Output section data.
Here is a simple
example:
SECTIONS { .text : { *(.text) } =0x9090 }
Overlay
description
An overlay
description provides an easy way to describe sections, which are to be
loaded as part of a single memory image but are to be run at the same memory
address. At run time, some sort of overlay manager will copy the overlaid
sections in and out of the runtime memory address as required, perhaps
by simply manipulating addressing bits. This approach can be useful, for
example, when a certain region of memory is faster than another region
of memory.
Overlays are
described using the ` OVERLAY ' command. The ` OVERLAY
' command is used within a ` SECTIONS ' command, like an output
section description. The full syntax of the ` OVERLAY ' command
is as follows:
OVERLAY [ start ] : [NOCROSSREFS] [AT ( ldaddr )]
{
secname1
{
output-section-command
output-section-command
...
} [:PHDR...] [=FILL]
secname2
{
output-section-command
output-section-command
...
} [: phdr ...] [= fill ]
...
} [> region ] [: phdr ...] [= fill ]
Everything
is optional except ` OVERLAY '
(a keyword), and each section must have a name (` secname1 ' and ` secname2
' above). The section definitions within the ` OVERLAY ' construct
are identical to those within the general ` SECTIONS '
construct, except that no addresses and no memory regions may be defined
for sections within an ` OVERLAY '. See SECTIONS
command.
The sections
are all defined with the same starting address. The load addresses of the
sections are arranged, so that they are consecutive in memory, starting
at the load address used for the ` OVERLAY
' as a whole (as with normal section definitions. The load address is optional,
and defaults to the start address. The start address is also optional,
and defaults to the current value of the location counter).
If the ` NOCROSSREFS
' keyword is used, and there any references among the sections, the linker
will report an error. Since the sections all run at the same address, it
normally does not make sense for one section to refer directly to another.
For each section
within the ` OVERLAY ', the linker automatically defines two symbols.
The symbol ` __load_start_ secnam
ffb
e ' is defined as the starting
load address of the section. The symbol ` __load_stop_ secname
' is defined as the final load address of the section. Any characters within
` secname ' that are not legal within C identifiers are removed. C (or
assembler) code may use these symbols to move the overlaid sections around
as necessary.
At the end of
the overlay, the value of the location counter is set to the start address
of the overlay plus the size of the largest section.
Here is an example.
Remember that this would appear inside a ` SECTIONS ' construct.
OVERLAY 0x1000 : AT (0x4000)
{
.text0 { o1/*.o(.text) }
.text1 { o2/*.o(.text) }
}
This will define
both ` .text0 ' and ` .text1 ' to start at address `
0x1000 '. ` .text0 ' will be loaded at address ` 0x4000
', and `.text1' will be loaded immediately after ` .text0 '. The
following symbols will be defined: ` __load_start_text0 ', ` __load_stop_text0
', ` __load_start_text1 ', ` __load_stop_text1 '.
C code to copy
overlay ` .text1 ' into the overlay area might look like the following.
extern char __load_start_text1, __load_stop_text1;
memcpy ((char *) 0x1000, &__load_start_text1,
&__load_stop_text1 - &__load_start_text1);
Note that the
` OVERLAY ' command is just syntactic sugar, since everything
it does can be done using the more basic commands. The above example could
have been written identically as follows.
.text0 0x1000 : AT (0x4000) { o1/*.o(.text) }
__load_start_text0 = LOADADDR (.text0);
__load_stop_text0 = LOADADDR (.text0) + SIZEOF (.text0);
.text1 0x1000 : AT (0x4000 + SIZEOF (.text0)) { o2/*.o(.text) }
__load_start_text1 = LOADADDR (.text1);
__load_stop_text1 = LOADADDR (.text1) + SIZEOF (.text1);
. = 0x1000 + MAX (SIZEOF (.text0), SIZEOF (.text1));
MEMORY
command
The linker's
default configuration permits allocation of all available memory. You can
override this by using the ` MEMORY '
command.
The ` MEMORY
' command describes the location and size of blocks of memory in the target.
You can use it to describe which memory regions may be used by the linker,
and which memory regions it must avoid. You can then assign sections to
particular memory regions. The linker will set section addresses based
on the memory regions, and will warn about regions
ffb
that become too full.
The linker will not shuffle sections around to fit into the available regions.
A linker script
may contain at most one use of the ` MEMORY ' command. However,
you can define as many blocks of memory within it as you wish. The syntax
is:
MEMORY
{
name [( attr )] : ORIGIN = origin , LENGTH = len
...
}
The ` name
' is a name used in the linker script to refer to the region. The region
name has no meaning outside of the linker script. Region names are stored
in a separate name space, and will not conflict with symbol names, file
names, or section names. Each memory region must have a distinct name.
The ` attr
' string is an optional list of attributes that specify whether to
use a particular memory region for an input section, which is not explicitly
mapped in the linker script. If you do not specify an output section for
some input section, the linker will create an output section with the same
name as the input section. If you define region attributes, the linker
will use them to select the memory region for the output section that it
creates. See SECTIONS command.
The ` attr
' string must consist only of the following characters:
-
R
Read-only section
-
W
Read/write section
-
X
Executable section
-
A
Allocatable section
-
I
Initialized section
-
L
Same as `I'
-
!
Invert the sense of any of the preceding attributes
If an unmapped
section matches any of the listed attributes other than ` ! ',
it will be placed in the memory region. The ` ! ' attribute reverses
this test, so that an unmapped section will be placed in the memory region
only if it does not match any of the listed attributes.
The ` ORIGIN
' is an expression for the start address of the memory region. The expression
must evaluate to a constant before memory allocation is performed, which
means that you may not use any section relative symbols. The keyword `
ORIGIN ' may be abbreviated to ` org ' or ` o
' (but not, for example, ` ORG ').
The ` len
' is an expression for the size in bytes of the memory region. As with
the ` origin ' expression, the expression must evaluate to a constant before
memory allocation is performed. The keyword ` LENGTH ' may be
abbreviated to `
ffb
len ' or ` l '.
In the following
example, we specify that there are two memory regions available for allocation:
one starting at ` 0 ' for 256 kilobytes, and the other starting
at ` 0x40000000 ' for four megabytes. The linker will place into
the ` rom ' memory region every section, which is not explicitly
mapped into a memory region, and is either read-only or executable. The
linker will place other sections, which are not explicitly mapped into
a memory region into the ` ram ' memory region.
MEMORY
{
rom (rx) : ORIGIN = 0, LENGTH = 256K
ram (!rx) : org = 0x40000000, l = 4M
}
If you have
defined a memory region named ` mem ', you can direct the linker
to place specific output sections into that memory region by using the
` > region ' output section attribute. If no address was specified
for the output section, the linker will set the address to the next available
address within the memory region. If the combined output sections directed
to a memory region are too large for the region, the linker will issue
an error message. See Output section region.
PHDRS
command
The ELF object
file format uses program headers , also
knows as segments . The program headers describe
how the program should be loaded into memory. You can print them out by
using the ` objdump ' program with the ` -p ' option.
When you run
an ELF program on a native ELF system, the system loader reads the program
headers in order to figure out how to load the program. This will only
work if the program headers are set correctly. This documentation does
not describe the details of how the system loader interprets program headers;
for more information, see the ELF ABI.
The linker
will create reasonable program headers by default. However, in some cases,
you may need to specify the program headers more precisely. You may use
the ` PHDRS ' command for this purpose. When the linker sees the
` PHDRS ' command in the linker script, it will not create any
program headers other than the ones specified.
The linker
only pays attention to the ` PHDRS ' command when generating an
ELF output file. In other cases, the linker will simply ignore ` PHDRS
'.
This is the
syntax of the ` PHDRS ' command. The
words ` PHDRS ', ` FILEHDR ', ` AT ', and `
FLAGS ' are keywords.
PHDRS
{
name type [ FILEHDR ] [ PHDRS ] [ AT ( address ) ]
[ FLAGS ( flags ) ] ;
}
The ` name
' is used only for r
ffb
eference in the ` SECTIONS ' command of the
linker script. It is not put into the output file. Program header names
are stored in a separate name space, and will not conflict with symbol
names, file names, or section names. Each program header must have a distinct
name.
Certain program
header types describe segments of memory, which the system loader will
load from the file. In the linker script, you specify the contents of these
segments by placing allocatable output sections in the segments. You use
the ` : phdr ' output section attribute to place a section in
a particular segment. See Output section
phdr.
It is normal
to put certain sections in more than one segment. This merely implies that
one segment of memory contains another. You may repeat ` : phdr
', using it once for each segment which should contain the section.
If you place
a section in one or more segments using ` : phdr ', then the linker
will place all subsequent allocatable sections which do not specify ` :
phdr ' in the same segments. This is for convenience, since generally a
whole set of contiguous sections will be placed in a single segment. To
prevent a section from being assigned to a segment when it would normally
default to one, use ` :NONE '.
You may use the
` FILEHDR ' and ` PHDRS ' keywords appear after the program
header type to further describe the contents of the segment. The ` FILEHDR
' keyword means that the segment should include the ELF file header. The
` PHDRS ' keyword means that the segment should include the ELF
program headers themselves.
The ` type '
may be one of the following. The numbers indicate the value of the keyword.
Indicates an unused program header.
Indicates that this program header
describes a segment to be loaded from the file.
Indicates a segment where dynamic
linking information can be found.
Indicates a segment where the
name of the program interpreter may be found.
Indicates a segment holding note
information.
A reserved program header type,
defined but not specified by the ELF ABI.
Indicates a segment where the program
headers may be found.
An expression giving the numeric type
of the program header. This may be used for types not defined above.
You can specify
that a segment should be loaded at a particular address in memory by using
an ` AT ' expression. This is identical to the ` AT '
command used as an output section attribute. The ` AT ' command
for a program header, overrides the output section attribute. See Output
section LMA.
The linker
will normally set the segment flags based on the sections, which comprise
the segment. You may use the ` FLAGS ' keyword to explicitly specify
the segment flags. The value of flags must be an integer. It is used to
set the ` p_flags ' field of the program header.
Here is an example
of ` PHDRS '. This shows a typical set of program headers used
on a native ELF system.
PHDRS
{
headers PT_PHDR PHDRS ;
interp PT_INTERP ;
text PT_LOAD FILEHDR PHDRS ;
data PT_LOAD ;
dynamic PT_DYNAMIC ;
}
SECTIONS
{
. = SIZEOF_HEADERS;
.interp : { *(.interp) } :text :interp
.text : { *(.text) } :text
.rodata : { *(.rodata) } /* defaults to :text */
...
. = . + 0x1000; /* move to a new page in memory */
.data : { *(.data) } :data
.dynamic : { *(.dynamic) } :data :dynamic
...
}
VERSION
command
The linker
supports symbol versions when using ELF. Symbol versions are only useful
when using shared libraries. The dynamic linker can use symbol versions
to select a specific version of a function when it runs a program that
may have been linked against an earlier version of the shared library.
You can include
a version script directly in the main linker script, or you can supply
the version script as an implicit linker script. You can also use the `
--version-script '
linker option.
The syntax
of the ` VERSION ' command is simply
VERSION
{ version-script-commands }
The format
of the version script commands is identical to that used by Sun's linker
in Solaris 2.5. The version script defines a tree of version nodes. You
specify the node names and interdependencies in the version script. You
can specify which symbols are bound to which version nodes, and you can
reduce a specified set of symbols to local scope so that they are not globally
visible outside of the shared library.
The easiest way
to demonstrate
ffb
the version script language is with a few examples.
VERS_1.1 {
global:
foo1;
local:
old*;
original*;
new*;
};
VERS_1.2 {
foo2;
} VERS_1.1;
VERS_2.0 {
bar1; bar2;
} VERS_1.2;
This example
version script defines three version nodes. The first version node defined
is ` VERS_1.1 '; it has no other dependencies. The script binds
the symbol `foo1' to ` VERS_1.1 '. It reduces a number of symbols
to local scope so that they are not visible outside of the shared library.
Next, the version
script defines node ` VERS_1.2 '. This node depends upon ` VERS_1.1
'. The script binds the symbol ` foo2 ' to the version node `
VERS_1.2 '.
Finally, the
version script defines node ` VERS_2.0 '. This node depends upon
` VERS_1.2 '. The script binds the symbols ` bar1 ' and
` bar2 ' to the version node ` VERS_2.0 '.
When the linker
finds a symbol defined in a library, which is not specifically bound to
a version node, it will effectively bind it to an unspecified base version
of the library. You can bind all otherwise unspecified symbols to a given
version node by using ` global: * ' somewhere in the version script.
The names of
the version nodes have no specific meaning other than what they might suggest
to the person reading them. The ` 2.0 ' version could just as
well have appeared in between ` 1.1 ' and ` 1.2 '. However,
this would be a confusing way to write a version script.
When you link
an application against a shared library that has versioned symbols, the
application itself knows which version of each symbol it requires, and
it also knows which version nodes it needs from each shared library it
is linked against. Thus at runtime, the dynamic loader can make a quick
check to make sure that the libraries you have linked against do in fact
supply all of the version nodes that the application will need to resolve
all of the dynamic symbols. In this way it is possible for the dynamic
linker to know with certainty that all external symbols that it needs will
be resolvable without having to search for each symbol reference.
The symbol versioning
is in effect a much more sophisticated way of doing minor version checking
that SunOS does. The fundamental problem that is being addressed here is
that typically references to external functions are bound on an as-needed
basis, and are not all bound when the application starts up. If a shared
library is out of date, a required interface may be missing; when the application
tries to use that interface, it may suddenly and unexpectedly fail. With
symbol versioning, the user will get a warning when they start their program
if the libraries being used with the application
ffb
are too old.
There are several
GNU extensions to Sun's versioning approach. The first of these is the
ability to bind a symbol to a version node in the source file where the
symbol is defined instead of in the versioning script. This was done mainly
to reduce the burden on the library maintainer. You can do this by putting
something like this in the C source file:
__asm__(".symver original_foo,foo@VERS_1.1");
This renames
the function ` original_foo ' to be an alias for ` foo
' bound to the version node ` VERS_1.1 '. The ` local:
' directive can be used to prevent the symbol ` original_foo '
from being exported.
The second
GNU extension is to allow multiple versions of the same function to appear
in a given, shared library. In this way you can make an incompatible change
to an interface without increasing the major version number of the shared
library, while still allowing applications linked against the old interface
to continue to function.
To do this,
you must use multiple ` .symver ' directives in the source file.
Here is an example:
__asm__(".symver original_foo,foo@");
__asm__(".symver old_foo,foo@VERS_1.1");
__asm__(".symver old_foo1,foo@VERS_1.2");
__asm__(".symver new_foo,foo@@VERS_2.0");
In this example,
` foo@ ' represents the symbol ` foo ' bound to the unspecified
base version of the symbol. The source file that contains this example
would define four C functions: ` original_foo ', ` old_foo
', ` old_foo1 ', and ` new_foo '.
When you have
multiple definitions of a given symbol, there needs to be some way to specify
a default version to which external references to this symbol will be bound.
You can do this with the ` foo@@VERS_2.0 ' type of ` .symver
' directive. You can only declare one version of a symbol as the default
in this manner; otherwise you would effectively have multiple definitions
of the same symbol.
If you wish
to bind a reference to a specific version of the symbol within the shared
library, you can use the aliases of convenience (i.e. ` old_foo
'), or you can use the ` .symver ' directive to specifically bind
to an external version of the function in question.
Expressions
in linker scripts
The syntax
for expressions in the linker script language is identical to that of C
expressions. All expressions are evaluated as integers. All expressions
are evaluated in the same size, which is 32 bits if both the host and target
are 32 bits, and is otherwise 64 bits. You can use and set symbol values
in expressions. The linker defines several special purpose builtin functions
for use in expressions.
Constants
All constants
are integers. As in C, the linker considers an integer beginning with ` 0
' to be octal, and an integer beginning with ` 0x ' or ` 0X
' to be hexadecimal.
The linker
considers other integers to be decimal.
In addition,
you can use the suffixes ` K ' and ` M ' to scale a constant
by ` 1024 ' or ` 1024*1024 ' respectively. For example,
the following all refer to the same quantity:
_fourk_1 = 4K;
_fourk_2 = 4096;
_fourk_3 = 0x1000;
Symbol
names
Unless quoted,
symbol names start with a letter, underscore, or period and may include
letters, digits, underscores, periods, and hyphens. Unquoted symbol names
must not conflict with any keywords. You can specify a symbol, which contains
odd characters or has the same name as a keyword by surrounding the symbol
name in double quotes:
"SECTION" = 9;
"with a space" = "also with a space" + 10;
Since symbols
can contain many non-alphabetic characters, it is safest to delimit symbols
with spaces. For example, ` A-B ' is one symbol, whereas ` A
- B ' is an expression involving subtraction.
The
location counter
The special
linker dot ` . ' variable always contains the current output location
counter. Since the ` . ' always
refers to a location in an output section, it may only appear in an expression
within a ` SECTIONS ' command. The ` . ' symbol may appear
anywhere that an ordinary symbol is allowed in an expression.
Assigning a
value to ` . ' will cause the location counter to be moved. This
may be used to create holes in the output section. The location counter
may never be moved backwards.
SECTIONS
{
output :
{
file1(.text)
. = . + 1000;
file2(.text)
. += 1000;
file3(.text)
} = 0x1234;
}
In the previous
example, the ` .text ' section from ` file1 ' is located
at the beginning of the output s
ffb
ection `output'. It is followed by a 1000
byte gap. Then the ` .text ' section from ` file2 ' appears,
also with a 1000 byte gap following before the `.text ' section
from ` file3 '. The notation ` = 0x1234 ' specifies data
to write in the gaps.
Operators
The linker
recognizes the standard C set of arithmetic operators, with the standard
bindings and precedence levels; see Table
1: Arithmetic operators with precedence levels and bindings associations.
Table
1: Arithmetic operators with precedence levels and bindings associations
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Evaluation
The linker
evaluates expressions lazily. It only computes the value of an expression
when absolutely necessary.
The linker
needs some information, such as the value of the start address of the first
section, and the origins and lengths of memory regions, in order to do
ffb
any linking at all. These values are computed as soon as possible when
the linker reads in the linker script.
However, other
values (such as symbol values) are not known or needed until after storage
allocation. Such values are evaluated later, when other information (such
as the sizes of output sections) is available for use in the symbol assignment
expression.
The sizes of
sections cannot be known until after allocation, so assignments dependent
upon these are not performed until after allocation.
Some expressions,
such as those depending upon the location counter ` . ', must
be evaluated during section allocation.
If the result
of an expression is required, but the value is not available, then an error
results. For example, a script, like the following, will cause the error
message, ` non constant expression for initial address ':
SECTIONS
{
.text 9+this_isnt_constant :
{ *(.text) }
}
The
section of an expression
When the linker
evaluates an expression, the result is either absolute or relative to some
section. A relative expression is expressed as a fixed offset from the
base of a section.
The position
of the expression within the linker script determines whether it is absolute
or relative. An expression, which appears within an output section definition,
is relative to the base of the output section. An expression, which appears
elsewhere, will be absolute.
A symbol set
to a relative expression will be relocatable if you request relocatable
output using the ` -r ' option. That means that a further link
operation may change the value of the symbol. The symbol's section will
be the section of the relative expression.
A symbol set
to an absolute expression will retain the same value through any further
link operation. The symbol will be absolute, and will not have any particular
associated section.
You can use
the builtin function ` ABSOLUTE ' to force an expression to be
absolute when it would otherwise be relative. For example, to create an
absolute symbol set to the address of the end of the output section ` .data
':
SECTIONS
{
.data : { *(.data) _edata = ABSOLUTE(.); }
}
If ` ABSOLUTE
' were not used, ` _edata ' would be relative to the ` .data
' section.
The linker
script language includes a number of builtin functions for use in linker
script expressions.
Return the absolute (non-relocatable, as opposed to non-negative)
value of the ` exp ' expression. Primarily useful to assign
an absolute value to a symbol within a section definition, where symbol
values are normally section relative. See Expressions
in linker scripts.
Return the absolute address (the VMA ) of the named section
. Your script must previously have defined the location of that section.
In the following example, ` symbol_1 ' and ` symbol_2
' are assigned identical values:
SECTIONS { ...
.output1 :
{
start_of_output_1 = ABSOLUTE(.);
...
}
.output :
{
symbol_1 = ADDR(.output1);
symbol_2 = start_of_output_1;
}
...
}
Return the location counter (` . ') aligned
to the next ` exp ' boundary. ` exp ' must
be an expression whose value is a power of two. This is equivalent to:
(. + exp - 1) & ~( exp - 1)
`
ALIGN ' doesn't change the value of the location counter, it just
does arithmetic on it. Here is an example which aligns the output ` .data
' section to the next ` 0x2000 ' byte boundary after the preceding
section and sets a variable within the section to the next ` 0x8000
' boundary after the input sections:
SECTIONS { ...
.data ALIGN(0x2000): {
*(.data)
variable = ALIGN(0x8000);
}
...
}
The first use
of ` ALIGN ' in this example specifies the location of a section
because it is used as the optional ` ADDRESS ' attribute of a
section definition. The second use of ` ALIGN ' is to define the
value of a symbol. The builtin function ` NEXT ' is closely related
to ` ALIGN '. See Output section
address.
This is a synonym for ` ALIGN ', for compatibility
with older linker scripts. It is most often seen when setting the address
of an output section.
Return ` 1 ' if ` symbol ' is
in the linker global symbol table and is defined, otherwise return ` 0
'. You can use this function to provide default values for symbols. For
example, the following script fragment shows how to set a global symbol
` begin ' to the first location in the ` .text ' section,
but if a symbol called ` begin ' already existed, its value is
preserved:
SECTIONS{ ...
.text : {
begin = DEFINED(begin) ? begin : . ;
...
}
...
}
Return the absolute ` LMA ' of the named ` SECTION
'. This is normally the same as ` ADDR ', but it may be different
if the ` AT ' attribute is used in the output section definition.
Returns the maximum of ` exp1 ' and `
exp2 '.
Returns the minimum of ` exp1 ' and `
exp2 '.
Return the next unallocated address that is a multiple
of ` exp '. This function is closely related to ` ALIGN( exp
) '; unless you use the ` MEMORY ' command to define
discontinuous memory for the output file, the two functions are equivalent.
Return the size in bytes of the named ` section
', if that section has been allocated. If the section has not been allocated
when this is evaluated, the linker will report an error. See PHDRS
command. In the following example, ` symbol_1 ' and ` symbol_2
' are assigned identical values:
SECTIONS{ ...
.output {
.start = . ;
...
0